A clear, proven path from concept to a measured, converting experience, built, promoted and launched with full analytics in place.
We create gameplay concepts aligned to your objectives and audience. Original to your brand or drawn from our catalogue, designed to grow and retain players.
We wire in advertisers and partners for promotion, prizing and revenue. Turning your activation into a commercial channel from day one.
We develop the launch strategy and ongoing touchpoints, in and outside the game, so momentum builds before you go live.
A coming-soon strategy launches nationwide simultaneously using QR codes and partner exposure, priming the audience for day one.
We go live, monitor and measure campaigns and sales in real time, and continuously tune for conversion.
The Gamesworx gamification launch process takes around eight weeks from kickoff to live, in five stages: build out games (weeks 1–3), engage sponsors and partners (weeks 2–4), marketing campaign (weeks 3–5), teaser promotion (weeks 5–7), then launch and monitor (week 8 onward).
No. Games can be original to your brand or drawn from the Gamesworx catalogue, including word, arcade, trivia and prediction games for individual or team play. There's no game logic to write. See everything the platform includes.
A coming-soon teaser launches nationwide at the same time using QR codes and partner exposure. The marketing campaign keeps touchpoints running in and outside the game, so momentum builds before day one.
We go live, monitor and measure campaigns and sales in real time, and keep tuning for conversion.
Book a demo and we'll sketch an 8-week plan tailored to your audience and goals.
Book a demo →Pick a time with the Gamesworx team. See the engine, avatars and leaderboards live.